#include "camera.cpp"
#include "cubemap_texture.cpp"
#include "glut_backend.cpp"
#include "io_buffer.cpp"
#include "math_3d.cpp"
#include "ogldev_app.cpp"
#include "ogldev_atb.cpp"
#include "ogldev_backend.cpp"
#include "ogldev_basic_lighting.cpp"
#include "ogldev_basic_mesh.cpp"
#include "ogldev_glfw_backend.cpp"
#include "ogldev_shadow_map_fbo.cpp"
#include "ogldev_skinned_mesh.cpp"
#include "ogldev_texture.cpp"
#include "ogldev_util.cpp"
#include "ogldev_vulkan_core.cpp"
#include "ogldev_vulkan.cpp"
#include "ogldev_win32_control.cpp"
#include "ogldev_xcb_control.cpp"
#include "pipeline.cpp"
//#include "rand.cpp" TODO: check if we need to delete this
#include "random_texture.cpp"
#include "technique.cpp"
